So that’s how…

December 2, 2007

Over on SG, Ron Hammack’s humorous and insightful description of how he ran a D&D game.  Worth reading to the end.  Wait for it…


Killing Sacred Cows

November 28, 2007

This thread over on Story Games is one of the best in recent memory.  It’s about the assumptions we hold about roleplaying.  There are also a number of threads titled “Kill a Cow: (whatever)” devoted to showing ways that the assumptions can be violated.


D&D’s Reward System and Implications for Game Length

November 16, 2007

Over on SG, Paul T makes an interesting point about D&D’s experience and level system in relation to the length of a story vis a vis what players want to do.


Cliches

October 28, 2007

Ah, the tropes of computer rpgs.  How many of these slip over into pen and paper?  Only a few, but it’s still worth a read (and a laugh!)


Technology for Making Awesome

September 26, 2007

Rob Donoghue’s posts (part 1, part 2) on making awesome are insightful yet highly practical.  On the whole, very generically applicable technology for creating fun stories.


A new place for thought in theory ;)

September 25, 2007

After some discussion over on KF about whether it was an appropriate place for discussing theory, I’ve set up a new forum for talking about theory.  I suspect a decent portion of my thought will germinate over there before finding it’s way here.


Building a Party That Works

September 14, 2007

It’s so refreshing to find out that other people have already done all the work I thought I might need to do to build a process for avoiding the common pitfalls of character creation.