Technology for Self-Evaluation

Some time ago, while our group was discussing how best to elicit feedback for the GM, someone suggested that player feedback might be worth doing too. Most of us immediately said “No way!” It sounded like an excuse to air long standing grievances rather than honest effort to improve the situation. But there’s something at the core of his idea that might be worth examining: None of us are perfect players, and that means we have room to improve. I think this is something that many people, including me, don’t think about often.

So here’s an idea for prompting this kind of thought: After each session, ask each player a few questions. No one is allowed to answer or respond to the answers except the player in question.

“What did you do well this session?”

“What do you feel you can improve on?”

I think answering these questions has some value. Part of that is being prompted to think about it. Another part of it is that publicly committing to an answer encourages that thought to reach a conclusion. Of course, we’re all trapped inside of ourselves, so our own perspectives of ourselves won’t always line up with others’ perspectives. In this case, I think that’s OK. Growing and developing as a roleplayer is probably most rewarding when you’re growing in a direction of your own choosing.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: