Some time ago, while our group was discussing how best to elicit feedback for the GM, someone suggested that player feedback might be worth doing too. Most of us immediately said “No way!” It sounded like an excuse to air long standing grievances rather than honest effort to improve the situation. But there’s something at the core of his idea that might be worth examining: None of us are perfect players, and that means we have room to improve. I think this is something that many people, including me, don’t think about often.
So here’s an idea for prompting this kind of thought: After each session, ask each player a few questions. No one is allowed to answer or respond to the answers except the player in question.
“What did you do well this session?”
“What do you feel you can improve on?”
I think answering these questions has some value. Part of that is being prompted to think about it. Another part of it is that publicly committing to an answer encourages that thought to reach a conclusion. Of course, we’re all trapped inside of ourselves, so our own perspectives of ourselves won’t always line up with others’ perspectives. In this case, I think that’s OK. Growing and developing as a roleplayer is probably most rewarding when you’re growing in a direction of your own choosing.