An Idea on Character Advancement

So, how about a system where, for each advanceable attribute/skill/ability/whatever, there’s an in-game goal that needs to be reached in order to get it?  Frex, to get the first rank of “Archery,” you need to convince someone to teach you.  To get the second rank, you need to have a successful hunt.  And so forth.  If the situations were laid out by the game, I think they’d have a strong potential of just “missing” some characters.  So perhaps the players/GM could make them up as they go.  The advantage I see to this is that what is being rewarded matches well with how it is being rewarded.  Also, it includes learning in the story in a significant way.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: