Techniques I like and dislike

These are simply my preferences.   No judgment on whether they are good or bad, just a list of what I like and don’t. 

Like:
Frontloading (In general, doing as much setup as possible ahead of time to get to the meaty bits more quickly.  In particular, using background or other pre-game techniques rather than deciding character attributes through in-game exploration.)

NPCs with depth (secrets or non-apparent motivations, perhaps not even related to the plot)

Adventure hooks that contain

  • a variety of information (enough for multiple party members to pursue them in parallel)
  • the promise of appropriate rewards for multiple characters

World elements that connect to and introduce other world elements

Proactively pursuing my character goals

Reacting to world events

Dislike:
The magician’s choice (where each path leads to the same place)

GM-induced party conflict

Being “prodded” (wherein a situation calling for action is introduced with no indicator of what to do.  Also known as “partial proactivity [near the bottom of the page].” )

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