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	<title>Technology for roleplaying</title>
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	<link>http://roleplaytech.wordpress.com</link>
	<description>Theory meets practicality</description>
	<pubDate>Tue, 08 Jan 2008 03:53:26 +0000</pubDate>
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		<title>A Idea Concerning Interruptions</title>
		<link>http://roleplaytech.wordpress.com/2008/01/07/a-idea-concerning-interruptions/</link>
		<comments>http://roleplaytech.wordpress.com/2008/01/07/a-idea-concerning-interruptions/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:53:26 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[group]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2008/01/07/a-idea-concerning-interruptions/</guid>
		<description><![CDATA[My group has been playing with an ever expanding roster lately, and we&#8217;re up to 7 players.  I&#8217;ve heard of much larger, but this is the biggest we&#8217;ve been.  We&#8217;re finding that interruptions and out-of-game chatter are strangling the fun.  So, an idea for raising awareness.  The idea here isn&#8217;t to punish or shame anyone, [...]]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2008/01/07/a-idea-concerning-interruptions/feed/</wfw:commentRss>
		</item>
		<item>
		<title>A Vision For A Functional Group</title>
		<link>http://roleplaytech.wordpress.com/2007/12/23/a-vision-for-a-functional-group/</link>
		<comments>http://roleplaytech.wordpress.com/2007/12/23/a-vision-for-a-functional-group/#comments</comments>
		<pubDate>Sun, 23 Dec 2007 22:44:17 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[group]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/12/23/a-vision-for-a-functional-group/</guid>
		<description><![CDATA[There&#8217;s been an ongoing conflict in our group regarding styles and personal preferences.  I&#8217;m right at the center of it, because the things I&#8217;m after are quite a bit different than what people are used to from other players.  I&#8217;m essentially after &#8220;addressing a premise, answering a question&#8221; fun, while most of the group  members [...]]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/12/23/a-vision-for-a-functional-group/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Another Practical Guideline</title>
		<link>http://roleplaytech.wordpress.com/2007/12/09/another-practical-guideline/</link>
		<comments>http://roleplaytech.wordpress.com/2007/12/09/another-practical-guideline/#comments</comments>
		<pubDate>Sun, 09 Dec 2007 17:25:28 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[general theory]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/12/09/another-practical-guideline/</guid>
		<description><![CDATA[To these guidelines for GMing, I would like to add one more:
Instead of planning what the characters will do to the plot, plan what you and the plot are going to do to the characters. 
So what does that mean?  It&#8217;s an expression of the old wisdom &#8220;Once players get involved, nothing will go [...]]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/12/09/another-practical-guideline/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Group Rewards</title>
		<link>http://roleplaytech.wordpress.com/2007/12/05/group-rewards/</link>
		<comments>http://roleplaytech.wordpress.com/2007/12/05/group-rewards/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 22:49:33 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[general theory]]></category>

		<category><![CDATA[group]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/12/05/group-rewards/</guid>
		<description><![CDATA[How about rewarding the group for collaborative efforts?  I don&#8217;t just mean in-the-fiction or dictated by the system here either.  This could also apply to things like cutting down extraneous chatter, making sure everyone gets spotlight time, or collaborative setting creation.  It&#8217;s something that can be explored in almost any system, and could [...]]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/12/05/group-rewards/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Out-of-character knowledge and exploration</title>
		<link>http://roleplaytech.wordpress.com/2007/12/05/out-of-character-knowledge-and-exploration/</link>
		<comments>http://roleplaytech.wordpress.com/2007/12/05/out-of-character-knowledge-and-exploration/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 16:53:29 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[general theory]]></category>

		<category><![CDATA[goals]]></category>

		<category><![CDATA[group]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/12/05/out-of-character-knowledge-and-exploration/</guid>
		<description><![CDATA[I have a long-standing disagreement with one of the players in our group, and I&#8217;m just starting to make sense of it.  We have very different opinions on how to deal with information that either some or none of the characters have a reason to know.  One incident that highlights our differing opinions involved a [...]]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/12/05/out-of-character-knowledge-and-exploration/feed/</wfw:commentRss>
		</item>
		<item>
		<title>So that&#8217;s how&#8230;</title>
		<link>http://roleplaytech.wordpress.com/2007/12/02/so-thats-how/</link>
		<comments>http://roleplaytech.wordpress.com/2007/12/02/so-thats-how/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 19:55:53 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[group]]></category>

		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/12/02/so-thats-how/</guid>
		<description><![CDATA[Over on SG, Ron Hammack&#8217;s humorous and insightful description of how he ran a D&#38;D game.  Worth reading to the end.  Wait for it&#8230;
       ]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/12/02/so-thats-how/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Collaboration and Participation Gone Wrong</title>
		<link>http://roleplaytech.wordpress.com/2007/11/29/collaboration-and-participation-gone-wrong/</link>
		<comments>http://roleplaytech.wordpress.com/2007/11/29/collaboration-and-participation-gone-wrong/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 18:36:16 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[general theory]]></category>

		<category><![CDATA[group]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/11/29/collaboration-and-participation-gone-wrong/</guid>
		<description><![CDATA[During my session last night, we ran into the age old problem of characters spewing out endless streams of new plans without any of them being acted on.  In light of last night (and perhaps some of your roleplaying experiences too), this passage from a post by Levi Kornelsen on Story Games seemed worthy of [...]]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/11/29/collaboration-and-participation-gone-wrong/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Killing Sacred Cows</title>
		<link>http://roleplaytech.wordpress.com/2007/11/28/killing-sacred-cows/</link>
		<comments>http://roleplaytech.wordpress.com/2007/11/28/killing-sacred-cows/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 22:20:34 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/11/28/killing-sacred-cows/</guid>
		<description><![CDATA[This thread over on Story Games is one of the best in recent memory.  It&#8217;s about the assumptions we hold about roleplaying.  There are also a number of threads titled &#8220;Kill a Cow: (whatever)&#8221; devoted to showing ways that the assumptions can be violated.
       ]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/11/28/killing-sacred-cows/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Technology for Self-Evaluation</title>
		<link>http://roleplaytech.wordpress.com/2007/11/27/technology-for-self-evaluation/</link>
		<comments>http://roleplaytech.wordpress.com/2007/11/27/technology-for-self-evaluation/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 16:01:03 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[group]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/11/27/technology-for-self-evaluation/</guid>
		<description><![CDATA[Some time ago, while our group was discussing how best to elicit feedback for the GM, someone suggested that player feedback might be worth doing too.  Most of us immediately said &#8220;No way!&#8221;  It sounded like an excuse to air long standing grievances rather than honest effort to improve the situation.  But [...]]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/11/27/technology-for-self-evaluation/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Practical Guidelines for GMing</title>
		<link>http://roleplaytech.wordpress.com/2007/11/24/practical-guidelines-for-gming/</link>
		<comments>http://roleplaytech.wordpress.com/2007/11/24/practical-guidelines-for-gming/#comments</comments>
		<pubDate>Sat, 24 Nov 2007 20:45:11 +0000</pubDate>
		<dc:creator>karl</dc:creator>
		
		<category><![CDATA[general theory]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://roleplaytech.wordpress.com/2007/11/24/practical-guidelines-for-gming/</guid>
		<description><![CDATA[Remember the Dungeoncraft series of long ago?  I was thinking about that recently, and I think there are some more secrets of GMing that deserve to be tacked onto the list.  This is my compilation of GMing wisdom, with the middle two straight from Dungeoncraft:
Everything you create needs a hook.
Everything you create needs [...]]]></description>
		<wfw:commentRss>http://roleplaytech.wordpress.com/2007/11/24/practical-guidelines-for-gming/feed/</wfw:commentRss>
		</item>
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