Over on SG, Ron Hammack’s humorous and insightful description of how he ran a D&D game. Worth reading to the end. Wait for it…
Killing Sacred Cows
November 28, 2007This thread over on Story Games is one of the best in recent memory. It’s about the assumptions we hold about roleplaying. There are also a number of threads titled “Kill a Cow: (whatever)” devoted to showing ways that the assumptions can be violated.
D&D’s Reward System and Implications for Game Length
November 16, 2007Over on SG, Paul T makes an interesting point about D&D’s experience and level system in relation to the length of a story vis a vis what players want to do.
Cliches
October 28, 2007Ah, the tropes of computer rpgs. How many of these slip over into pen and paper? Only a few, but it’s still worth a read (and a laugh!)
Technology for Making Awesome
September 26, 2007A new place for thought in theory ;)
September 25, 2007After some discussion over on KF about whether it was an appropriate place for discussing theory, I’ve set up a new forum for talking about theory. I suspect a decent portion of my thought will germinate over there before finding it’s way here.
Building a Party That Works
September 14, 2007It’s so refreshing to find out that other people have already done all the work I thought I might need to do to build a process for avoiding the common pitfalls of character creation.
Spotlight Time
September 14, 2007Some interesting thoughts about spotlight time as a reward. Got me thinking about mechanics involving spotlight time, which I’m still working on.
Geek Social Fallacies
September 12, 2007I found these informative. Looking backwards, some of them, in myself and others, seem to be causes of at least a portion of the social difficulties I’ve experienced.
Views
September 6, 2007Views came up on the Knife Fight, and so I’m pondering them. Some search-fu turns up this description over on Story Games.
Posted by karl
Posted by karl
Posted by karl